I suppose this is the trade-off for a more simplified experience. Connecting planets for trade can feel more like a game of snap than a carefully plotted empire. Overall, I found my first few games to be enjoyable, but I did feel like Slipways functions almost more like a puzzle game than a strategy. This is generally measured in terms of profits from trade, happiness of citizens (they grow displeased if their planet isn’t receiving what it needs) and the vastness of the trade network. The objective is, within this window, to build as successful an empire as possible. Making sure each world gets what it needs (and, ideally, sends its own produce to somewhere that needs it) is central to success in Slipways.Ī standard game of Slipways lasts 25 years in-game and about an hour in real-time. This leads to the last stage: creating slipways between worlds ensures that these planets can trade their valuable resources and keep their populations happy. Each kind of world both produces certain types of resources and requires others for its activities. These options range from simple colonies to factories, mines and many others. Probes can be flung from held planets to identify pings within range (usually revealing some worlds to explore), then these worlds can be clicked to show a small dropdown menu of options for development. The core of the game can be broken down into three key actions: discovering new worlds with probes, deciding what each new planet should do (from a limited list for each world), and – finally – linking worlds together with trade routes (the titular slipways) to establish healthy trades.Įach of these three stages is extremely simple and handled with one or two clicks. Slipways wisely simplifies the first run by removing pre-game choices and launching a basic scenario. A comprehensive tutorial is available to read in-game, and this takes all of five minutes, making for a swift introduction to all of Slipway’s systems.Īfter a quick read, it’s straight into trade empire management. Instead, Slipways is eager to get its speedy planet colonization event on the road. Story is not the focus of Slipways a campaign mode is available, but this is unlocked through play rather than the star of the show. Please do not bug us with these sort of requests.Slipways is styled as a 4X empire-building game that strips away all that unnecessary warfare, diplomacy and granular detail, leaving behind a tidy little empire management game that is laser-focused on establishing successful trade networks and optimizing an interstellar business empire in a bite-sized session.īy stripping away much of the detail of a full 4X Slipways has created a streamlined experience, but there is still a lot to unpack here. So, how can I donate?Ĭlick here to learn more about donating. You must donate to be able to download from our server. The costs are too great to be seeding every game on the site. When a game is voted on for re-upload, a torrent is not made. Why are there not torrents for every game?Ī torrent will be created when a game is set as NEW or UPDATED. How are download links prevented from expiring?Īll games are available to be voted on for a re-upload 30 days after they were last uploaded to guard against dead links. This is to deter bots from scraping the site and issuing a DMCA takedown on filehosters. Why do I have to complete captcha to view download links? Every installer is checked for authenticity from GOG.com and integrity before uploading. OMG! My antivirus software is reporting I downloaded malware! What gives? No, this would cost even more time and money. Please use JDownloader 2 to download game files and 7-Zip to extract them. What is the easiest way to download or extract files? Simple! To upload and share games from GOG.com. Frequently Asked Questions What is the purpose of this site?
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