![]() Welcome to Bridge Constructor Portal, the third entry in the series. Unobtainable/glitched achievements: None Does difficulty affect achievements: No difficulty option Minimum number of playthroughs needed: 1 Approximate amount of time to 1000 : 8-12 hours Its really nice to play, but the game does not engage like a portal and portal 2.- Estimated achievement difficulty: 3/10 But even with this problems, game has great humor and creative puzzles. I have no problems with difficult puzzles, but its just so uneven. In some levels you immediately see the solution, and in some levels you can spend half an hour trying to solve the puzzle. Another problem with BC:Portal is uneven level of difficulty. Trying to aim them is just so random and frustrating. Graphics looks same as in Portal ( i mean trailers with stickmans and The Lab) Gameplay is okay, but i just hate idea of these cannons shooting plasma balls. You get to play 60 levels, creating bridges and using portals to find solution to the puzzle. You It's not portal, but to be fair who actually expected this bridge constructor game to be portal? Anyway i still enjoyed it pretty much. It's not portal, but to be fair who actually expected this bridge constructor game to be portal? Anyway i still enjoyed it pretty much. I for one was basically not able to put it down for days and did finish it after about three (24 hours for all achievements). As well as the occasional humor - maybe not the best writing we've read/heard in the Portal universe but I still found it amusing. And even though the game is relatively easy, it still takes a bit of time and tinkering to figure out stuff sometimes and that makes it really fun. Music is very good, even though not varied enough. Now for the good: The visual style is pretty good and it performs well (even on my low-powered Intel HD Graphics, it ran at relatively smooth 20-60 FPS in full HD - depending on how complex the bridge constructions are and whatnot). One would think that with all their development experience, they would know better by now. And for some reason, achievements don't unlock immediately but when you return to the main menu. When you jump to specific levels from the main menu, there is no preview of the level layout. You can't simply select, move and delete things like you would expect based on any other application that you control with a mouse (be it real time strategy games, graphics applications, etc.). It's relatively easy (I felt that only maybe 2-3 out of those 60 levels were a true challenge) and even though the UI was improved a LOT over the original Bridge Constructor, it still sucks. It's relatively easy (I felt that only maybe 2-3 The bad upfront: For some reason, no leaderboards, even though the game clearly tracks stats. The bad upfront: For some reason, no leaderboards, even though the game clearly tracks stats. Let Ellen McLain, the original voice of GLaDOS, guide you through the tutorial, and learn all the tips and tricks that make a true Aperture Science employee. Make use of the many Portal gadgets, like portals, propulsion gel, repulsion gel, aerial faith plates, cubes, and more to bypass the sentry turrets, acid pools and laser barriers, solve switch puzzles, and make it through the test chambers unscathed. ![]() As a new employee in the Aperture Science test lab, it's your job to build bridges, ramps, slides, and other constructions in 60 test chambers and get the Bendies safely across the finish line in their vehicles. As a new employee in the Aperture Science test lab, it's your job to build bridges, ramps, slides, and other constructions in 60 test Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal – the unique merging of the classic Portal and Bridge Constructor games. Summary: Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal – the unique merging of the classic Portal and Bridge Constructor games.
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