He also pointed out flaws with the storylines being too easy and the plot lines being mutually exclusive, but felt all would be addressed with plug-ins and that the game's graphics were superior for a shareware game. In a review for Inside Mac Games, Richard Porcher expressed that Nova's strongest point was its ability to be replayed repeatedly, especially with support for plug-ins in the game. Trollman gave praise for the game's story writing but was critical of the game's lengthy repetition and time span between points in the story. He noted the improvements over Nova's predecessors while stating that Ambrosia Software 'has wisely left alone what ain't broken.' PC Gamer's J.T. Writing for Macworld, Peter Cohen lauded the combination of action-based space battles with adventure-style gaming. A player's choices in the plot lines can impact the political alignment of the entire map. Each of the plot lines is mutually exclusive and a new game must be begun to play a different story. There are six different plot lines within the game that can be played. Ship classes vary from shuttlecraft to large frigates. At various planets, the player can take on missions and trade goods, as well as buy new ships or outfit their current ship with new weapons and accessories. The player's ship can move between systems of planets by using a hyperspace jump. Players can earn additional money by purchasing and trading goods, as well as taking missions transporting people or goods to various locations, or by stealing from other ships. A tutorial is offered, but players are granted freedom to act as they will at the start. The game is played from a top-down perspective in 2D. ![]() In Escape Velocity Nova, the player is placed in command of a shuttlecraft in space.
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